![]() ![]() I simply scaled down the bones to make the outfit fit her body. As you can also see in the output image, I was displaying the ported outfit using a thin girl. The only part of the guide that has anything to do with a 3D modeling program refers to the use of Metaseq’s scale tool. The outfits I picked are generally not good choices for the first time port, though it’s not like I have a lot of options given that I am just taking mods from UV/HF. In other words, “slutty” outfits are generally more modder-friendly. Read: Outfits that cover more skin require more bone adjustments. Since I became familiar of AA2’s (and PPD’s) skeleton out of animation modding, this became a straightforward yet tedious task. The guide mainly focused on bone adjustment using SB3U. The guide gave me a good grasp about the concept of bone weights. Without those, the clothing will just freeze in the T pose as the rest of the body displays another animation. This is the result of following an image guide from Uppervolta (upillu2902) which is supposed to be a documentation on how to port clothing from PPD to JG2. Creating your own AAU Shadow Sets is another way to install/uninstall mods easily. This format is also identical to the AAU Shadow Set format without the data archived. ![]() 7z archives with an AA2Play folder or an AA2Make folder on the top level. Since I am someone who has zero experience in 3D modeling whatsoever, this makes me proud (cough). AA2Install ready mods can be identified by. ![]()
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